Credit: Music, Sound Design, Pipe Organ, Electric Keyboard, Synth
A play written by Alistair McDowall and performed to nearly 250 audience members across four dates of the Camden Fringe by the University for the Creative Arts (UCA) Graduate Company. An experimental sci-fi music score and sound design by Daniel Finch, telling the story of a crew trapped in space and coming to terms with their reality, which is entirely in their minds.
Performed for two hours, supported by score and sound design combined into an immersive soundscape that consists of drones, ambiences, hits, birds and organ music, all designed to fall into the background and come out as focal points in key areas, for the characters to interact with.
Full of distortion and destructive sounds, tastefully combined with live recordings on the pipe organ, Rhodes 54 Electric Piano, performed and recorded by Daniel. Chopped and processed vocals, synthesisers and strings are also present in the score, which supported the actors on stage and immersed the audience.
Credit: Music, Sound Mixing, Multi-Instrument, Synth
An animated short film by James Saunders — Pocket Planet. Telling the story of a boy's first experiences with grief and understanding the world around him, expressed through a small planet for which he cares.
Stylised with a vintage feel visually and musically, Daniel used a creative blend of analogue and digital techniques to achieve a realistic portrayal of the sound from the mid-1900s.
Modernised and in his style Daniel, used a combination of live flute and tongue drum (both Daniel Finch) alongside a Wurlitzer electric keyboard emulation — all recorded through a vintage Fender amplifier.
Credit: Music, Harmonica, Synth
Ludum Dare 56 entry, AquaLens was a team effort and scored 135th in Audio among thousands of entrants. The game was inspired by the sounds and feel of Club Penguin's Aqua Grabber minigame and other sea exploration web games of the mid-2000s era.
Daniel's score included live harmonica (Daniel Finch), synth and cello — designed in a looping fashion to continue evolving and feel free throughout a playthrough. Combined with the sounds of Will Bertiz, a previous collaborator, to create a lush, engaging sound world for this peaceful and relaxing game.
Mix by Daniel Finch.
A mono mix of this popular track by Massive Attack.
From the Trip-Hop Genre, which often employs wide stereo production effects, choosing to produce a mix in mono that has interest, movement and space within the confines of one audio channel is a challenge. This particular track was of interest due to its cultural roots being from Daniel's home city, Bristol.
A mix designed for modern tastes, using tools and techniques only available to engineers since its 1998 release, and taking influence from genres that hold their roots in Trip-Hop. Formed using a combination of digital and analogue processing - both emulations and outboard. Physical units such as reverb, delay and saturation.
album & music visualiser by zenith soundscapes (Daniel Finch)
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Chew Valley, Bristol, UK
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